Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Squeaky Clean Topology in Blender

You're reading from   Squeaky Clean Topology in Blender Create accurate deformations and optimized geometry for characters and hard surface models

Arrow left icon
Product type Paperback
Published in Dec 2022
Publisher Packt
ISBN-13 9781803244082
Length 248 pages
Edition 1st Edition
Tools
Concepts
Arrow right icon
Author (1):
Arrow left icon
Michael Steppig Michael Steppig
Author Profile Icon Michael Steppig
Michael Steppig
Arrow right icon
View More author details
Toc

Table of Contents (13) Chapters Close

Preface 1. Part 1 – Getting Started with Modeling and Topology
2. Chapter 1: Navigating and Modeling in Blender FREE CHAPTER 3. Chapter 2: The Fundamentals of Topology 4. Chapter 3: Deforming Topology 5. Chapter 4: Improving Topology Using UV Maps 6. Part 2 – Using Topology to Create Appropriate Models
7. Chapter 5: Topology on a Humanoid Head 8. Chapter 6: Topology on a Humanoid Body 9. Chapter 7: Topology on a Hard Surface 10. Chapter 8: Optimizing Geometry for a Reduced Triangle Count 11. Index 12. Other Books You May Enjoy

Navigating using the viewport

While modeling, we spend most of our time in the viewport, so getting comfortable with its navigation is important. You navigate the viewport using three main avenues of movement, orbiting, zooming, and panning. To orbit, simply press the middle mouse button (MMB), and you will rotate around a hidden pivot point. To zoom, use the scroll wheel to scroll forward to zoom in and scroll backward to zoom out. To pan, press Shift + the MMB and move the mouse in the direction you want to pan.

Figure 1.3 – Navigation gizmos

Figure 1.3 – Navigation gizmos

The top right of the viewport has a few helpful gizmos, as shown in Figure 1.3. These can all be used to control the viewport using just the mouse. The gizmo listing the X, Y, and Z positions in Figure 1.4 can be used to orbit by pressing the left mouse button (LMB) on the icon and moving the mouse.

Figure 1.4 – The orbit gizmo

Figure 1.4 – The orbit gizmo

The magnifying glass icon below the orbiting gizmo in Figure 1.5 can be used to zoom by pressing the LMB on the icon and moving the mouse.

Figure 1.5 – The zoom gizmo

Figure 1.5 – The zoom gizmo

And finally, the hand icon in Figure 1.6 can be used to pan by pressing the LMB on the icon and moving the mouse.

Figure 1.6 – The pan gizmo

Figure 1.6 – The pan gizmo

Now that we have some understanding of the viewport’s gizmos and the features of Blender’s UI, we can take a look at what we will be using these tools for.

You have been reading a chapter from
Squeaky Clean Topology in Blender
Published in: Dec 2022
Publisher: Packt
ISBN-13: 9781803244082
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image