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SFML Game Development By Example

You're reading from   SFML Game Development By Example Create and develop exciting games from start to finish using SFML

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Product type Paperback
Published in Dec 2015
Publisher
ISBN-13 9781785287343
Length 522 pages
Edition 1st Edition
Languages
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Author (1):
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Raimondas Pupius Raimondas Pupius
Author Profile Icon Raimondas Pupius
Raimondas Pupius
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Toc

Table of Contents (16) Chapters Close

Preface 1. It's Alive! It's Alive! – Setup and First Program FREE CHAPTER 2. Give It Some Structure – Building the Game Framework 3. Get Your Hands Dirty – What You Need to Know 4. Grab That Joystick – Input and Event Management 5. Can I Pause This? – Application States 6. Set It in Motion! – Animating and Moving around Your World 7. Rediscovering Fire – Common Game Design Elements 8. The More You Know – Common Game Programming Patterns 9. A Breath of Fresh Air – Entity Component System Continued 10. Can I Click This? – GUI Fundamentals 11. Don't Touch the Red Button! – Implementing the GUI 12. Can You Hear Me Now? – Sound and Music 13. We Have Contact! – Networking Basics 14. Come Play with Us! – Multiplayer Subtleties Index

Integrating the Event Manager class


Because the event manager needs to check all the events that get processed, it makes sense to keep it in our Window class, where we actually do the event polling. After all, the events that we're processing all originate from the window that's open, so it only makes sense to keep an instance of the event manager here. Let's make a slight adjustment to the Window class by adding a data member to it:

class Window{
public:
    ...
    bool IsFocused();
    EventManager* GetEventManager();
    void ToggleFullscreen(EventDetails* l_details);
    void Close(EventDetails* l_details = nullptr);
    ...
private:
    ...
    EventManager m_eventManager;
    bool m_isFocused;
};

In addition to adding an extra method for obtaining the event manager, the full screen toggle method has been modified to take in the EventDetails structure as an argument. A Close method is also added to our Window class, as well as a flag to keep track of whether the window is in focus or...

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