Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases now! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
SDL Game Development

You're reading from   SDL Game Development If you're good with C++ and object oriented programming, this book utilizes your skills to create 2D games using the Simple DirectMedia Layer API. Practical tutorials include the development of two wickedly good games.

Arrow left icon
Product type Paperback
Published in Jun 2013
Publisher Packt
ISBN-13 9781849696821
Length 256 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Shaun Mitchell Shaun Mitchell
Author Profile Icon Shaun Mitchell
Shaun Mitchell
Arrow right icon
View More author details
Toc

Table of Contents (16) Chapters Close

Chapter 8. Creating Alien Attack

The framework has come on in leaps and bounds and we are almost ready to make our first game. We are going to create a simple 2D sidescrolling shooter in the vein of the classic '80's and '90's shooter games such as R-Type or Pulstar. However, the game will not be set in space. Aliens have attacked earth and only you and your weaponized helicopter can stop them. One level of fast-paced action is available in the source code downloads and this chapter will cover the steps taken to create it. Here is a screenshot of the game we will be creating:

And another slightly more hectic shot:

There are still a few things that the framework must handle before we can create this game. These additions include:

  • Sound

  • Collision detection

By the end of the chapter you will have a good understanding of how this game was built using the framework and you will have the ability to continue and improve it. In this chapter, we will cover:

  • Implementing sound

  • Creating game-specific object...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime