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Sculpting in ZBrush Made Simple

You're reading from   Sculpting in ZBrush Made Simple Explore powerful modeling and character creation techniques used for VFX, games, and 3D printing

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Product type Paperback
Published in Mar 2024
Publisher Packt
ISBN-13 9781803235769
Length 508 pages
Edition 1st Edition
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Author (1):
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Lukas Kutschera Lukas Kutschera
Author Profile Icon Lukas Kutschera
Lukas Kutschera
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Table of Contents (19) Chapters Close

Preface 1. Part 1: The Adventure Begins: Sculpting in ZBrush
2. Chapter 1: Getting Started with ZBrush FREE CHAPTER 3. Chapter 2: Sculpting a Demon Bust with DynaMesh 4. Chapter 3: Exploring the Gizmo, PolyGroups, and Masking 5. Chapter 4: Exploring Brushes and Alphas 6. Chapter 5: Creating an Optimized Mesh Using ZRemesher and ZProject 7. Chapter 6: Texturing Your Sculpture with Materials, Polypaint, and UVs 8. Chapter 7: Lighting and Rendering Your Model 9. Part 2: Creating Characters from Scratch: A Comprehensive Guide
10. Chapter 8: Sculpting Human Anatomy 11. Chapter 9: Creating Costumes, Armor, and Accessories with Classic Modeling Techniques 12. Chapter 10: Preparing and Exporting Our Model for 3D Printing 13. Part 3: Sculpting a Female Head: Tips and Techniques
14. Chapter 11: Sculpting a Female Head 15. Chapter 12: Adding Skin Detail, Sculpting Hair, and Using FiberMesh 16. Chapter 13: Building a Portfolio and Leveraging Social Media 17. Index 18. Other Books You May Enjoy

Preface

Perhaps the most effective way to articulate what ZBrush is about and what it offers is by envisioning scenes such as Godzilla engaging in a fierce battle with King Kong, colossal dragons soaring over fictional cities, or digital doubles of actors executing extraordinary stunts. These scenarios, with their full glory and intricate details, would be impossible to conceive without the capabilities of this software, and its ability to create incredibly detailed 3D models.

Although several digital sculpting programs exist, ZBrush stands out as the unquestionable leader in VFX, games, and numerous other industries. This is not only because of its vast amount of unique and powerful tools, constant updates, and excellent customization options, but especially due to its large and passionate community. This collective enthusiasm makes ZBrush the optimal choice for anyone wanting to start their journey in digital sculpting.

When I first tried ZBrush, it was remarkable to see how fast I could achieve interesting results, without having had much drawing practice or even a formal art background. Since then, I’ve been hooked on the digital sculpting experience. In writing this book, I did so with certainty and joy, knowing that others may become just as captivated, unlocking diverse and rewarding career paths in the process.

As you navigate through this book, I hope the hands-on examples make all those tools and workflows seem less scary and inspire you to start your digital sculpting journey. The idea is to keep things fun so that learning new tools doesn’t become a chore, but instead, you see it as opening up possibilities for creating new and better things.

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