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Scratch 2.0 Game Development Hotshot

You're reading from   Scratch 2.0 Game Development Hotshot Get up to date with Scratch 2.0 and build brilliant games without having to code. Including 10 exciting projects that cover most game genres, you'll quickly learn the sophisticated possibilities of Scratch. Have fun!

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Product type Paperback
Published in Feb 2014
Publisher
ISBN-13 9781849697569
Length 330 pages
Edition Edition
Tools
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Toc

Table of Contents (18) Chapters Close

Scratch 2.0 Game Development HOTSHOT
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Blowing Things Up! 2. Beating Back the Horde FREE CHAPTER 3. Start Your Engines 4. Space Age 5. Shoot 'Em Up 6. Building a Worthy Boss 7. Creating a Level Editor 8. Dungeon Crawl 9. Hunger Run 10. Sprites with Characters The New Scratch Interface Index

Adding scripts to Spaceship


The Spaceship sprite can move and fire ammo at the enemies. To do so, we need to create codes to do the following:

  • Start

  • Move

  • Shoot

  • Response

  • End

Engage thrusters

Now we are ready to equip the Spaceship with scripts, so it can be controlled.

To create the script that executes upon game initialization, perform the following steps:

  1. Start with a when I receive <game_start> message block.

  2. Move to the bottom center of the stage and enter 0 and 100 in the go to x: () y: () block.

  3. Switch the costume to normal using the switch costume to <> block.

  4. Enable go to front and show.

The following screenshot shows the final script:

Horizontal movement

For movement, we will create two more blocks using More Blocks, one for the horizontal movement and another for the vertical movement. The More Blocks feature lets the users group the commonly used codes in custom blocks, making the code shorter and easier to read. In terms of computer programming languages, More Blocks are...

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