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Scratch 2.0 Game Development Hotshot

You're reading from   Scratch 2.0 Game Development Hotshot Get up to date with Scratch 2.0 and build brilliant games without having to code. Including 10 exciting projects that cover most game genres, you'll quickly learn the sophisticated possibilities of Scratch. Have fun!

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Product type Paperback
Published in Feb 2014
Publisher
ISBN-13 9781849697569
Length 330 pages
Edition Edition
Tools
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Toc

Table of Contents (18) Chapters Close

Scratch 2.0 Game Development HOTSHOT
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Blowing Things Up! 2. Beating Back the Horde FREE CHAPTER 3. Start Your Engines 4. Space Age 5. Shoot 'Em Up 6. Building a Worthy Boss 7. Creating a Level Editor 8. Dungeon Crawl 9. Hunger Run 10. Sprites with Characters The New Scratch Interface Index

Mission accomplished


We created a dynamic action game with many different elements. Not only did we create a player character, enemies, and a weapon but we also spent some more time on making an interesting moving environment. The environment doesn't really add to the gameplay, but it can add a lot to the atmosphere of the game.

We saw how cleverly copying sprites and changing their scripts can gain us a lot of action and variety within a short time. The hardest part in this kind of game is to maintain balance. We want to create a dynamic environment where a lot is going on at once. The player needs to feel he can win the game. We also need to keep in mind that all those clones flying around can be hard on the computer processor. At some point, the game will slow down noticeably. We need to balance all these factors to create an enjoyable game experience.

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