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Scratch 2.0 Game Development Hotshot

You're reading from   Scratch 2.0 Game Development Hotshot Get up to date with Scratch 2.0 and build brilliant games without having to code. Including 10 exciting projects that cover most game genres, you'll quickly learn the sophisticated possibilities of Scratch. Have fun!

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Product type Paperback
Published in Feb 2014
Publisher
ISBN-13 9781849697569
Length 330 pages
Edition Edition
Tools
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Toc

Table of Contents (18) Chapters Close

Scratch 2.0 Game Development HOTSHOT
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Blowing Things Up! 2. Beating Back the Horde FREE CHAPTER 3. Start Your Engines 4. Space Age 5. Shoot 'Em Up 6. Building a Worthy Boss 7. Creating a Level Editor 8. Dungeon Crawl 9. Hunger Run 10. Sprites with Characters The New Scratch Interface Index

Creating the boss


With all the preparations out of the way, we can start working on the boss fight. We will first create a new sprite to work with. In the following paragraphs, we will add functionality to this sprite to make it a worthy boss.

Engage thrusters

We only need to add one new sprite for the boss. Let's choose an interesting creature that's obviously different from the starfish we used already. It should still fit the watery theme of this game.

Gobo, the new Scratch mascot, is a good candidate. He looks somewhat like a sea creature and is very recognizable:

  1. Click to choose a sprite from library icon.

  2. Select the Fantasy category to narrow down the list.

  3. Gobo can now be easily found and selected. We click on the sprite and then on the OK button.

The following screenshot illustrates the preceding process:

This adds the sprite to the stage. We won't make any visual changes to it. However, we will add some scripts to it to work on the way it behaves:

To control the behavior of the script,...

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