Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Scala for Machine Learning, Second Edition

You're reading from   Scala for Machine Learning, Second Edition Build systems for data processing, machine learning, and deep learning

Arrow left icon
Product type Paperback
Published in Sep 2017
Publisher Packt
ISBN-13 9781787122383
Length 740 pages
Edition 2nd Edition
Languages
Arrow right icon
Author (1):
Arrow left icon
Patrick R. Nicolas Patrick R. Nicolas
Author Profile Icon Patrick R. Nicolas
Patrick R. Nicolas
Arrow right icon
View More author details
Toc

Table of Contents (21) Chapters Close

Preface 1. Getting Started FREE CHAPTER 2. Data Pipelines 3. Data Preprocessing 4. Unsupervised Learning 5. Dimension Reduction 6. Naïve Bayes Classifiers 7. Sequential Data Models 8. Monte Carlo Inference 9. Regression and Regularization 10. Multilayer Perceptron 11. Deep Learning 12. Kernel Models and SVM 13. Evolutionary Computing 14. Multiarmed Bandits 15. Reinforcement Learning 16. Parallelism in Scala and Akka 17. Apache Spark MLlib A. Basic Concepts B. References Index

K-armed bandit

The K-armed bandit is a metaphor representing a casino slot machine with k pull levers (or arms). The user or customer pulls any one of the levers to win a predefined reward. The objective is obviously to select the lever that will provide the user with the highest reward:

K-armed bandit

2-Arm bandit

Although the challenge could be defined as an optimization problem, it is a classification problem. There is no ability to assign any of the K levers a specific reward; therefore, the model is generated through reinforcement learning [14:1].

The basic concept of reinforcement learning is illustrated in the following diagram:

K-armed bandit

Illustration of action and reward for a multiarmed bandit

The actor selects and plays the arm with the highest estimate reward, collects the reward, and re-computes the statistics or performance for the selected arm.

Note

Markov decision process

The K-armed bandit problem can be defined as the one state Markov decision process (MDP) (see the Markov decision process section in...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image