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Rust Programming By Example

You're reading from   Rust Programming By Example Enter the world of Rust by building engaging, concurrent, reactive, and robust applications

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Product type Paperback
Published in Jan 2018
Publisher Packt
ISBN-13 9781788390637
Length 454 pages
Edition 1st Edition
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Authors (2):
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Antoni Boucher Antoni Boucher
Author Profile Icon Antoni Boucher
Antoni Boucher
Guillaume Gomez Guillaume Gomez
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Guillaume Gomez
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Table of Contents (13) Chapters Close

Preface 1. Basics of Rust 2. Starting with SDL FREE CHAPTER 3. Events and Basic Game Mechanisms 4. Adding All Game Mechanisms 5. Creating a Music Player 6. Implementing the Engine of the Music Player 7. Music Player in a More Rusty Way with Relm 8. Understanding FTP 9. Implementing an Asynchronous FTP Server 10. Implementing Asynchronous File Transfer 11. Rust Best Practices 12. Other Books You May Enjoy

Setting up your Rust project

The Rust package manager, cargo, allows us to create a new project very easily with just one command, cargo new. Let's run it as follow:

  cargo new tetris --bin

You should have a new folder tetris containing the following:

     tetris/
     |
     |- Cargo.toml
     |- src/
         |
         |- main.rs

Note that if you ran cargo new without the --bin flag, then you will have a lib.rs file instead of main.rs.

Now write this into your Cargo.toml file:

    [package]
    name = "tetris"
    version = "0.0.1"

    [dependencies]
    sdl2 = "0.30.0"

Here, we declare that our project's name is tetris, its version is 0.0.1 (it isn't really important at the moment), and that it has a dependency on the sdl2 crate.

For the versioning, Cargo follows SemVer (Semantic Versioning). It works as follows:

[major...

You have been reading a chapter from
Rust Programming By Example
Published in: Jan 2018
Publisher: Packt
ISBN-13: 9781788390637
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