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Qt5 C++ GUI Programming Cookbook

You're reading from   Qt5 C++ GUI Programming Cookbook Design and build a functional, appealing, and user-friendly graphical user interface

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Product type Paperback
Published in Jul 2016
Publisher Packt
ISBN-13 9781783280278
Length 300 pages
Edition 1st Edition
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Author (1):
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Lee Zhi Eng Lee Zhi Eng
Author Profile Icon Lee Zhi Eng
Lee Zhi Eng
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Toc

Table of Contents (11) Chapters Close

Preface 1. Look and Feel Customization FREE CHAPTER 2. States and Animations 3. QPainter and 2D Graphics 4. OpenGL Implementation 5. Building a Touch Screen Application with Qt5 6. XML Parsing Made Easy 7. Conversion Library 8. Accessing Databases 9. Developing a Web Application Using Qt Web Engine Index

Hello world!

In this recipe, we will learn about the pipeline of OpenGL and how to render a simple shape to the window. We will continue from the example project used in the previous recipe.

How to do it…

  1. First of all, go to mainwindow.h and add the following headers at the top of the source code:
    #include <QSurfaceFormat>
    #include <QOpenGLFunctions>
    #include <QtOpenGL>
    #include <GL/glu.h>
  2. Next, declare two private variables in mainwindow.h:
    private:
      QOpenGLContext* context;
      QOpenGLFunctions* openGLFunctions;
  3. After that, move over to mainwindow.cpp and set the surface format to compatibility profile. We also set the OpenGL version to 2.1 and create the OpenGL context using the format we just declared. Then, use the context we just created to access the OpenGL functions that are relevant only to the OpenGL version we have just set, by calling context->functions():
    MainWindow::MainWindow(QWidget *parent)
    {
      setSurfaceType(QWindow::OpenGLSurface);
      QSurfaceFormat...
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