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Python GUI Programming Cookbook

You're reading from   Python GUI Programming Cookbook Over 80 object-oriented recipes to help you create mind-blowing GUIs in Python

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Product type Paperback
Published in Dec 2015
Publisher
ISBN-13 9781785283758
Length 350 pages
Edition 1st Edition
Languages
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Author (1):
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Burkhard Meier Burkhard Meier
Author Profile Icon Burkhard Meier
Burkhard Meier
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Toc

Table of Contents (13) Chapters Close

Preface 1. Creating the GUI Form and Adding Widgets FREE CHAPTER 2. Layout Management 3. Look and Feel Customization 4. Data and Classes 5. Matplotlib Charts 6. Threads and Networking 7. Storing Data in Our MySQL Database via Our GUI 8. Internationalization and Testing 9. Extending Our GUI with the wxPython Library 10. Creating Amazing 3D GUIs with PyOpenGL and PyGLet 11. Best Practices Index

How to get data from a widget

When the user enters data, we want to do something with it in our code. This recipe shows how to capture data in a variable. In the previous recipe, we created several tkinter class variables. They were standalone. Now we are connecting them to our GUI, using the data we get from the GUI and storing it in Python variables.

Getting ready

We are continuing to use the Python GUI we were building in the previous chapter.

How to do it...

We are assigning a value from our GUI to a Python variable.

Add the following code towards the bottom of our module, just above the main event loop:

strData = spin.get()
print("Spinbox value: " + strData)

# Place cursor into name Entry
nameEntered.focus()      
#======================
# Start GUI
#======================
win.mainloop()

Running the code gives us the following result:

How to do it...

We are retrieving the current value of the Spinbox control.

Note

We placed our code above the GUI main event loop and so the printing happens before...

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