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Python GUI Programming Cookbook

You're reading from   Python GUI Programming Cookbook Over 80 object-oriented recipes to help you create mind-blowing GUIs in Python

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Product type Paperback
Published in Dec 2015
Publisher
ISBN-13 9781785283758
Length 350 pages
Edition 1st Edition
Languages
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Author (1):
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Burkhard Meier Burkhard Meier
Author Profile Icon Burkhard Meier
Burkhard Meier
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Toc

Table of Contents (13) Chapters Close

Preface 1. Creating the GUI Form and Adding Widgets FREE CHAPTER 2. Layout Management 3. Look and Feel Customization 4. Data and Classes 5. Matplotlib Charts 6. Threads and Networking 7. Storing Data in Our MySQL Database via Our GUI 8. Internationalization and Testing 9. Extending Our GUI with the wxPython Library 10. Creating Amazing 3D GUIs with PyOpenGL and PyGLet 11. Best Practices Index

Creating a check button with different initial states

In this recipe, we will add three Checkbutton widgets, each with a different initial state.

Getting ready

This recipe extends the previous recipes.

How to do it...

We are creating three Checkbutton widgets that differ in their states. The first is disabled and has a checkmark in it. The user cannot remove this checkmark as the widget is disabled.

The second Checkbutton is enabled and, by default, has no checkmark in it, but the user can click it to add a checkmark.

The third Checkbutton is both enabled and checked by default. The users can uncheck and recheck the widget as often as they like.

# Creating three checkbuttons    # 1
chVarDis = tk.IntVar()           # 2
check1 = tk.Checkbutton(win, text="Disabled", variable=chVarDis, state='disabled')                     # 3
check1.select()                  # 4
check1.grid(column=0, row=4, sticky=tk.W) # 5

chVarUn = tk.IntVar()            # 6
check2 = tk.Checkbutton(win, text="UnChecked", variable=chVarUn)
check2.deselect()                # 8
check2.grid(column=1, row=4, sticky=tk.W) # 9                  

chVarEn = tk.IntVar()            # 10
check3 = tk.Checkbutton(win, text="Enabled", variable=chVarEn)
check3.select()                  # 12
check3.grid(column=2, row=4, sticky=tk.W) # 13

Running the new code results in the following GUI:

How to do it...

How it works...

In lines 2, 6, and 10, we create three variables of type IntVar. In the following line, for each of these variables we create a Checkbutton, passing in these variables. They will hold the state of the Checkbutton (unchecked or checked). By default, that is either 0 (unchecked) or 1 (checked) so the type of the variable is a tkinter integer.

We place these Checkbutton widgets in our main window so the first argument passed into the constructor is the parent of the widget; in our case win. We give each Checkbutton a different label via its text property.

Setting the sticky property of the grid to tk.W means that the widget will be aligned to the west of the grid. This is very similar to Java syntax and it means that it will be aligned to the left. When we resize our GUI, the widget will remain on the left side and not be moved towards the center of the GUI.

Lines 4 and 12 place a checkmark into the Checkbutton widget by calling the select() method on these two Checkbutton class instances.

We continue to arrange our widgets using the grid layout manager, which will be explained in more detail in Chapter 2, Layout Management.

You have been reading a chapter from
Python GUI Programming Cookbook
Published in: Dec 2015
Publisher:
ISBN-13: 9781785283758
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