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Processing 2: Creative Coding Hotshot

You're reading from   Processing 2: Creative Coding Hotshot Learn Processing with exciting and engaging projects to make your computer talk, see, hear, express emotions, and even design physical objects

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Product type Paperback
Published in May 2013
Publisher Packt
ISBN-13 9781782166726
Length 266 pages
Edition 1st Edition
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Author (1):
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Nikolaus Gradwohl Nikolaus Gradwohl
Author Profile Icon Nikolaus Gradwohl
Nikolaus Gradwohl
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Table of Contents (16) Chapters Close

Processing 2: Creative Coding Hotshot
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Romeo and Juliet FREE CHAPTER 2. The Stick Figure Dance Company 3. The Disco Dance Floor 4. Smilie-O-Mat 5. The Smilie-O-Mat Controller 6. Fly to the Moon 7. The Neon Globe 8. Logfile Geo-visualizer 9. From Virtual to Real Index

Drawing a sprite


The first task for our current mission is to create a sprite showing a spaceship and make it move and rotate on the screen. We will make use of the translate() and rotate() methods that Processing provides. We will also generate the level design for our game and generate a landing platform for our spaceship.

To make the game more interesting, these levels will be recreated every time the game is restarted.

Engage Thrusters

Let's start creating the level design:

  1. Create a new Processing sketch and add the setup() and draw() methods, as shown in the following code snippet:

    void setup() {
    }
    
    void draw() {
    }
  2. Now we set the size of the window to 300 by 300 and define an array of integers, which we will use to draw our moon.

    int[] moon;
    
    void setup() {
      size( 300, 300 );
      moon = new int[width/10+1];
      for ( int i=0; i < moon.length; i++) {
        moon[i] = int( random( 10 ));
      }
    }
  3. In our draw() method, we add a light blue grid that fills a white page to make it look like we made our...

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