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Practical XMPP

You're reading from   Practical XMPP Unleash the power of XMPP in order to build exciting, realtime, federated applications based on open standards in a secure and highly scalable fashion

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Product type Paperback
Published in Sep 2016
Publisher Packt
ISBN-13 9781785287985
Length 250 pages
Edition 1st Edition
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Authors (3):
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Steven Watkin Steven Watkin
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Steven Watkin
David Koelle David Koelle
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David Koelle
Lloyd Watkin Lloyd Watkin
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Lloyd Watkin
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Table of Contents (11) Chapters Close

Preface 1. An Introduction to XMPP and Installing Our First Server FREE CHAPTER 2. Diving into the Core XMPP Concepts 3. Building a One-on-One Chat Bot - The "Hello World" of XMPP 4. Talking XMPP in the Browser Using XMPP-FTW 5. Building a Multi-User Chat Application 6. Make Your Static Website Real-Time 7. Creating an XMPP Component 8. Building a Basic XMPP-Based Pong Game 9. Enhancing XMPPong with a Server Component and Custom Messages 10. Real-World Deployment and XMPP Extensions

Making your website real-time


In this section, we're going to look at making a static website real-time. To do this, we'll build both a server-side (publishing) and a client-side (subscribing) system. The server-side publisher will write some fake stock market data to a node (because stock values are the bread and butter of real-time system examples, right?). On the client-side, we'll subscribe, pull some historic data from the node, and then await real-time updates writing them to the screen. By the end of the code, you'll be able to build a really quick, simple, and real-time website to bring the cool to your website.

Configuring Prosody

Once again, we'll need to delve into the Prosody configuration file to set up a pubsub service on our XMPP server. Thankfully, the Prosody team has built a basic pubsub system that we can use in our development (we'll want a full implementation in a production deployment, though).

Fire up your terminal and let's edit the Prosody configuration file (remember...

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