Creating Materials in Blender
Generating high-quality materials and textures is a big and important step in any area of 3D design. With the right skills, tools, and techniques, you can turn your untextured 3D models into beautiful photorealistic scenes and artwork. That is exactly what we are aiming for in this book. Therefore, we will study the underlying mechanics of materials and textures in Blender, and learn how to produce the highest quality results, to teach you how to finish and present your work in the most attractive way possible.
In this chapter, we will learn to create simple materials in Blender. We will first prepare our workspace, optimize it for a material creation workflow, and introduce the interface, before creating our first materials. We will learn to control key material properties including base color, roughness, and specularity, among others.
We will cover the following topics in this chapter:
- Preparing the Shading workspace
- Creating materials...