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Numpy Beginner's Guide (Update)

You're reading from   Numpy Beginner's Guide (Update) Build efficient, high-speed programs using the high-performance NumPy mathematical library

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Product type Paperback
Published in Jun 2015
Publisher
ISBN-13 9781785281969
Length 348 pages
Edition 1st Edition
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Author (1):
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Ivan Idris Ivan Idris
Author Profile Icon Ivan Idris
Ivan Idris
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Table of Contents (16) Chapters Close

Preface 1. NumPy Quick Start FREE CHAPTER 2. Beginning with NumPy Fundamentals 3. Getting Familiar with Commonly Used Functions 4. Convenience Functions for Your Convenience 5. Working with Matrices and ufuncs 6. Moving Further with NumPy Modules 7. Peeking into Special Routines 8. Assuring Quality with Testing 9. Plotting with matplotlib 10. When NumPy Is Not Enough – SciPy and Beyond 11. Playing with Pygame A. Pop Quiz Answers B. Additional Online Resources C. NumPy Functions' References
Index

Time for Action – simulating life

The following code is an implementation of the Game of Life, with some modifications:

  • Clicking once with the mouse draws a cross until we click again
  • The r key resets the grid to a random state
  • Pressing b creates blocks based on the mouse position
  • g creates gliders

The most important data structure in the code is a two-dimensional array, holding the color values of the pixels on the game screen. This array is initialized with random values and then recalculated for each iteration of the game loop. Find more information about the involved functions in the next section.

  1. To evaluate the rules, use the convolution as follows:
    def get_pixar(arr, weights):
      states = ndimage.convolve(arr, weights, mode='wrap')
    
      bools = (states == 13) | (states == 12 ) | (states == 3)
    
      return bools.astype(int)
  2. Draw a cross using the basic indexing tricks that we learned in Chapter 2, Beginning with NumPy Fundamentals:
    def draw_cross(pixar):
       (posx, posy) = pygame...
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