Types of game sounds
There are a number of sound types, including dynamic, adaptive interactive, diegetic, non-dynamic, adaptive, and non-diegetic versions. The classification is based on the perspective we assume to consider sounds in games. From the point of view of the player's actions, sounds can be divided into Dynamic and Non-Dynamic.If we, on the other hand, consider the sounds from the perspective of "where" they occur, we have Diegetic sounds, which happen in the character's space, and Non-Diegetic sounds. In the following sections we provide explanations for each of these categories.
Dynamic audio
Dynamic audio is any sound which is designed to be changeable, encompassing both the interactive and adaptive audio. Dynamic audio is the sound which reacts to the changes in the gameplay environment and/or in response to the user's actions.
Adaptive audio
Adaptive audio occurs in the game environment, reacting to gameplay, rather than responding directly to the user. An example is during...