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Mobile Game Design Essentials

You're reading from   Mobile Game Design Essentials Immerse yourself in the fundamentals of mobile game design. This book is written by two highly experienced industry professionals to give real insights and valuable advice on creating games for this lucrative market.

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Product type Paperback
Published in Nov 2013
Publisher Packt
ISBN-13 9781849692984
Length 358 pages
Edition 1st Edition
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Toc

Table of Contents (14) Chapters Close

Preface 1. Operating Systems – Mobile and Otherwise FREE CHAPTER 2. The Mobile Indie Team 3. Graphics for Mobile 4. Audio for Mobile 5. Coding Games 6. Mobile Game Controls 7. Interface Design for Mobile Games 8. Mobile Game Engines 9. Prototyping 10. Balancing, Tuning, and Polishing Mobile Games 11. Mobile Game Design 12. Pitching a Mobile Game Index

Chapter 1. Operating Systems – Mobile and Otherwise

Developing games for mobile requires many decisions to be taken. Two very important ones concern the platform to develop your game for and the tools you are going to use.

Will your game be developed for a single platform or many? Which are the most popular operating systems of today's mobile phones? Which are the best tools to work with each of them?

In this chapter, we will describe what an operating system is and we will provide an introduction to the most important mobile operating systems (OS).

We will also introduce the reference tools and software to develop games for each mobile platform mentioned.

In this chapter, we will cover the following topics:

  • A general discussion on operating systems
  • Mobile operating systems
  • Android development
  • iOS development
  • Windows Phone development
  • Java ME development
  • BlackBerry development
You have been reading a chapter from
Mobile Game Design Essentials
Published in: Nov 2013
Publisher: Packt
ISBN-13: 9781849692984
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