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Mobile Deep Learning with TensorFlow Lite, ML Kit and Flutter

You're reading from  Mobile Deep Learning with TensorFlow Lite, ML Kit and Flutter

Product type Book
Published in Apr 2020
Publisher Packt
ISBN-13 9781789611212
Pages 380 pages
Edition 1st Edition
Languages
Authors (2):
Anubhav Singh Anubhav Singh
Profile icon Anubhav Singh
Rimjhim Bhadani Rimjhim Bhadani
Profile icon Rimjhim Bhadani
View More author details
Toc

Table of Contents (13) Chapters close

Preface 1. Introduction to Deep Learning for Mobile 2. Mobile Vision - Face Detection Using On-Device Models 3. Chatbot Using Actions on Google 4. Recognizing Plant Species 5. Generating Live Captions from a Camera Feed 6. Building an Artificial Intelligence Authentication System 7. Speech/Multimedia Processing - Generating Music Using AI 8. Reinforced Neural Network-Based Chess Engine 9. Building an Image Super-Resolution Application 10. Road Ahead 11. Other Books You May Enjoy Appendix

Summary

In this project, we covered the concepts of reinforcement learning and why they're popular among developers for creating game-playing AIs. We discussed AlphaGo and its sibling projects by Google DeepMind and studied their working algorithms in depth. Next, we created a similar program for playing Connect 4 and then for chess. We deployed the AI-powered chess engine to GCP on a GPU instance as an API and integrated it with a Flutter-based app. We also learned about how UCI is used to facilitate stateless gameplay for chess. After this project, you are expected to have a good understanding of how we can convert games into reinforcement learning environments, how to define gameplay rules programmatically, and how to create self-learning agents for playing these games.

In the next chapter, we will create an app that can make low-resolution images very high-resolution...

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