Chapter 1. Applying Special Effects
In this chapter we will cover:
Creating shadows within the Reach profile
Creating shadows within the HiDef profile
Implementing lens flare within the Reach profile
Implementing lens flare within the HiDef profile
Implementing smoke within the Reach profile
Creating explosions within the Reach profile
Creating explosions within the HiDef profile
Introduction
In this chapter, we will be creating some of the common special effects used in 3D games to help increase the level of realism, and thereby help the player to immerse themselves in the virtual world.
The examples in this chapter assume that at least the bare bones of a 3D scene are already present, with one or more 3D objects being rendered successfully to the screen. If inspiration for how to achieve this is in short supply, Chapter 2, Building 2D and 3D Terrain and Chapter 3, Procedural Modeling, provide some examples on possible ways to get started.