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Microsoft HoloLens By Example

You're reading from   Microsoft HoloLens By Example Create immersive Augmented Reality experiences

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Product type Paperback
Published in Aug 2017
Publisher Packt
ISBN-13 9781787126268
Length 406 pages
Edition 1st Edition
Languages
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Author (1):
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Joshua Newnham Joshua Newnham
Author Profile Icon Joshua Newnham
Joshua Newnham
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Mapping our environment

As discussed in Chapter 1Enhancing Reality, spatial mapping is the process of scanning and mapping the physical environment, making it digitally accessible. Having access to the physical environment allows us to create experiences that better integrate with the real world, by creating a greater illusion of realism or utility through understanding the user's context better. In this chapter, we are interested in creating a more immersive experience by merging the virtual and real worlds.

Here, we will learn how to scan and visualize the environment and then use this mapping to place our bin onto a suitable surface, a place where one would expect to find a bin in the real world--on the floor.

Unity provides two ways we can perform spatial mapping; the first uses prebuild components and the second uses the low-level APIs from the UnityEngine...

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