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Mastering Xamarin UI Development

You're reading from   Mastering Xamarin UI Development Build robust and a maintainable cross-platform mobile UI with Xamarin and C# 7

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Product type Paperback
Published in Aug 2018
Publisher Packt
ISBN-13 9781788995511
Length 584 pages
Edition 2nd Edition
Languages
Tools
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Author (1):
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Steven F. Daniel Steven F. Daniel
Author Profile Icon Steven F. Daniel
Steven F. Daniel
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Table of Contents (15) Chapters Close

Preface 1. Setting Up Visual Studio for Mac FREE CHAPTER 2. Building a PhotoLibrary App Using Android 3. Building a SlidingTiles Game Using Xamarin.iOS 4. Creating the TrackMyWalks Native App 5. MVVM and Data Binding 6. Navigating Within the Mvvm Model 7. Adding Location-based Features Within Your App 8. Customizing the User Interface 9. Working with Animations in Xamarin.Forms 10. Working with the Razor Templating Engine 11. Incorporating Microsoft Azure App Services 12. Making Our App Social Using the Twitter API 13. Unit Testing Your Xamarin.Forms Apps 14. Other Books You May Enjoy

Summary

In this chapter, you learned how to create and run unit tests and UITests for the TrackMyWalks application, using the Xunit and Xamarin.UITest frameworks. You learned how to add the Moq NuGet package to the TrackMyWalks.UnitTests project within the TrackMyWalks solution so that you can test the business logic within your ViewModels in order to validate that everything is working correctly, and returning the results you are looking for.

Next, we moved on and created the TrackMyWalks.UITests project using the Xamarin.UITest framework so that we could perform testing on the user interface using Automated UI Testing. You then learned how to create, test, and execute each of your tests locally using the Xamarin Test Cloud Agent and the Calabash framework by adding the iOS projects to the TrackMyWalks.UITests project.

This was the final chapter. I sincerely hope that you had...

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