Chapter 6. The Magic of Particles
While the game (Bellz) looks amazing right now, if you keep playing it several times, you will always have the feeling that there is something not right. Something is going wrong, or more accurately, something is not in the right place. Despite that, the game still has no music or sound effects, which will give that feeling of being disconnected from the reality of the game world. However, what we are missing here, and what we need right now, is particles.
Is it right to leave the character running without getting some dirt out of the ground, based on foot-drag and interaction? Or even hitting the bears with an axe without getting some blood out of their bodies? It is not only dirt or blood that we need, but even the simplest particle systems that we can throw around the map will make a difference, and will make it pop with life.
Unreal Engine appreciates that desire to make things more detailed via particles, and takes really good care of the concept...