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Mastering Swift 3

You're reading from   Mastering Swift 3 Build incredible apps for iOS and OS X

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Product type Paperback
Published in Oct 2016
Publisher Packt
ISBN-13 9781786466129
Length 392 pages
Edition 1st Edition
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Author (1):
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Jon Hoffman Jon Hoffman
Author Profile Icon Jon Hoffman
Jon Hoffman
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Table of Contents (18) Chapters Close

Preface 1. Taking the First Steps with Swift FREE CHAPTER 2. Learning About Variables, Constants, Strings, and Operators 3. Using Swift Collections and the Tuple Type 4. Control Flow and Functions 5. Classes and Structures 6. Using Protocols and Protocol Extensions 7. Protocol-Oriented Design 8. Writing Safer Code with Availability and Error Handling 9. Custom Subscripting 10. Using Optional Types 11. Working with Generics 12. Working with Closures 13. Using Mix and Match 14. Concurrency and Parallelism in Swift 15. Swift Formatting and Style Guide 16. Swifts Core Libraries 17. Adopting Design Patterns in Swift

Behavioral design patterns

Behavioral design patterns explain how types interact with each other. These patterns describe how different instances of types send messages to each other to make things happen.

There are nine well-known patterns that are part of the behavioral design pattern type. They are as follows:

  • Chain of responsibility: This is used to process a variety of requests, each of which may be delegated to a different handler.
  • Command: This creates objects that can encapsulate actions or parameters so that they can be invoked later or by a different component.
  • Iterator: This allows us to access the elements of an object sequentially without exposing the underlying structure.
  • Mediator: This is used to reduce coupling between types that communicate with each other.
  • Memento: This is used to capture the current state of an object and store it in a manner that can be restored later.
  • Observer: This allows an object to publish changes to its state. Other objects can then subscribe so they...
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