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Mastering Reinforcement Learning with Python

You're reading from   Mastering Reinforcement Learning with Python Build next-generation, self-learning models using reinforcement learning techniques and best practices

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Product type Paperback
Published in Dec 2020
Publisher Packt
ISBN-13 9781838644147
Length 544 pages
Edition 1st Edition
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Author (1):
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Enes Bilgin Enes Bilgin
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Enes Bilgin
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Table of Contents (24) Chapters Close

Preface 1. Section 1: Reinforcement Learning Foundations
2. Chapter 1: Introduction to Reinforcement Learning FREE CHAPTER 3. Chapter 2: Multi-Armed Bandits 4. Chapter 3: Contextual Bandits 5. Chapter 4: Makings of a Markov Decision Process 6. Chapter 5: Solving the Reinforcement Learning Problem 7. Section 2: Deep Reinforcement Learning
8. Chapter 6: Deep Q-Learning at Scale 9. Chapter 7: Policy-Based Methods 10. Chapter 8: Model-Based Methods 11. Chapter 9: Multi-Agent Reinforcement Learning 12. Section 3: Advanced Topics in RL
13. Chapter 10: Introducing Machine Teaching 14. Chapter 11: Achieving Generalization and Overcoming Partial Observability 15. Chapter 12: Meta-Reinforcement Learning 16. Chapter 13: Exploring Advanced Topics 17. Section 4: Applications of RL
18. Chapter 14: Solving Robot Learning 19. Chapter 15: Supply Chain Management 20. Chapter 16: Personalization, Marketing, and Finance 21. Chapter 17: Smart City and Cybersecurity 22. Chapter 18: Challenges and Future Directions in Reinforcement Learning 23. Other Books You May Enjoy

Distributed deep Q-learning

Deep learning models are notorious for their hunger for data. When it comes to reinforcement learning, the hunger for data is much greater, which mandates parallelization for data collection while training RL models. The original DQN model is a single-threaded process. Despite its great success, it has limited scalability. In this section, we present methods to parallelize deep Q-learning to many (possibly thousands) of processes.

The key insight behind distributed Q-learning is its off-policy nature, which virtually decouples the training from experience generation. In other words, the specific processes/policies that generate the experience do not matter to the training process (although there are caveats to this statement). Combined with the idea of using a replay buffer, this allows us to parallelize the experience generation and store the data in central or distributed replay buffers. In addition, we can parallelize how the data is sampled from these...

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