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Mastering Object-oriented Python

You're reading from   Mastering Object-oriented Python If you want to master object-oriented Python programming this book is a must-have. With 750 code samples and a relaxed tutorial, it's a seamless route to programming Python.

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Product type Paperback
Published in Apr 2014
Publisher Packt
ISBN-13 9781783280971
Length 634 pages
Edition Edition
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Author (1):
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Steven F. Lott Steven F. Lott
Author Profile Icon Steven F. Lott
Steven F. Lott
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Table of Contents (26) Chapters Close

Mastering Object-oriented Python
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Some Preliminaries
1. The __init__() Method FREE CHAPTER 2. Integrating Seamlessly with Python Basic Special Methods 3. Attribute Access, Properties, and Descriptors 4. The ABCs of Consistent Design 5. Using Callables and Contexts 6. Creating Containers and Collections 7. Creating Numbers 8. Decorators and Mixins – Cross-cutting Aspects 9. Serializing and Saving – JSON, YAML, Pickle, CSV, and XML 10. Storing and Retrieving Objects via Shelve 11. Storing and Retrieving Objects via SQLite 12. Transmitting and Sharing Objects 13. Configuration Files and Persistence 14. The Logging and Warning Modules 15. Designing for Testability 16. Coping With the Command Line 17. The Module and Package Design 18. Quality and Documentation Index

Leveraging __init__() via a factory function


We can build a complete deck of cards via a factory function. This beats enumerating all 52 cards. In Python, we have two common approaches to factories as follows:

  • We define a function that creates objects of the required classes.

  • We define a class that has methods for creating objects. This is the full factory design pattern, as described in books on design patterns. In languages such as Java, a factory class hierarchy is required because the language doesn't support standalone functions.

In Python, a class isn't required. It's merely a good idea when there are related factories that are complex. One of the strengths of Python is that we're not forced to use a class hierarchy when a simple function might do just as well.

Note

While this is a book about object-oriented programming, a function really is fine. It's common, idiomatic Python.

We can always rewrite a function to be a proper callable object if the need arises. From a callable object, we can refactor it into a class hierarchy for our factories. We'll look at callable objects in Chapter 5, Using Callables and Contexts.

The advantage of class definitions in general is to achieve code reuse via inheritance. The function of a factory class is to wrap some target class hierarchy and the complexities of object construction. If we have a factory class, we can add subclasses to the factory class when extending the target class hierarchy. This gives us polymorphic factory classes; the different factory class definitions have the same method signatures and can be used interchangeably.

This class-level polymorphism can be very helpful with statically compiled languages such as Java or C++. The compiler can resolve the details of the class and methods when generating code.

If the alternative factory definitions don't actually reuse any code, then a class hierarchy won't be helpful in Python. We can simply use functions that have the same signatures.

The following is a factory function for our various Card subclasses:

def card( rank, suit ):
    if rank == 1: return AceCard( 'A', suit )
    elif 2 <= rank < 11: return NumberCard( str(rank), suit )
    elif 11 <= rank < 14:
        name = { 11: 'J', 12: 'Q', 13: 'K' }[rank]
        return FaceCard( name, suit )
    else:
        raise Exception( "Rank out of range" )

This function builds a Card class from a numeric rank number and a suit object. We can now build cards more simply. We've encapsulated the construction issues into a single factory function, allowing an application to be built without knowing precisely how the class hierarchy and polymorphic design works.

The following is an example of how we can build a deck with this factory function:

deck = [card(rank, suit)
    for rank in range(1,14)
        for suit in (Club, Diamond, Heart, Spade)]

This enumerates all the ranks and suits to create a complete deck of 52 cards.

Faulty factory design and the vague else clause

Note the structure of the if statement in the card() function. We did not use a catch-all else clause to do any processing; we merely raised an exception. The use of a catch-all else clause is subject to a tiny scrap of debate.

On the one hand, it can be argued that the condition that belongs on an else clause should never be left unstated because it may hide subtle design errors. On the other hand, some else clause conditions are truly obvious.

It's important to avoid the vague else clause.

Consider the following variant on this factory function definition:

def card2( rank, suit ):
    if rank == 1: return AceCard( 'A', suit )
    elif 2 <= rank < 11: return NumberCard( str(rank), suit )
    else:
        name = { 11: 'J', 12: 'Q', 13: 'K' }[rank]
        return FaceCard( name, suit )

The following is what will happen when we try to build a deck:

deck2 = [card2(rank, suit) for rank in range(13) for suit in (Club, Diamond, Heart, Spade)]

Does it work? What if the if conditions were more complex?

Some programmers can understand this if statement at a glance. Others will struggle to determine if all of the cases are properly exclusive.

For advanced Python programming, we should not leave it to the reader to deduce the conditions that apply to an else clause. Either the condition should be obvious to the newest of n00bz, or it should be explicit.

Tip

When to use catch-all else

Rarely. Use it only when the condition is obvious. When in doubt, be explicit and use else to raise an exception.

Avoid the vague else clause.

Simplicity and consistency using elif sequences

Our factory function, card(), is a mixture of two very common factory design patterns:


  • An if-elif sequence

  • A mapping

For the sake of simplicity, it's better to focus on just one of these techniques rather than on both.

We can always replace a mapping with elif conditions. (Yes, always. The reverse is not true though; transforming elif conditions to a mapping can be challenging.)

The following is a Card factory without the mapping:

def card3( rank, suit ):
    if rank == 1: return AceCard( 'A', suit )
    elif 2 <= rank < 11: return NumberCard( str(rank), suit )
    elif rank == 11:
        return FaceCard( 'J', suit )
    elif rank == 12:
        return FaceCard( 'Q', suit )
    elif rank == 13:
        return FaceCard( 'K', suit )
    else:
        raise Exception( "Rank out of range" )

We rewrote the card() factory function. The mapping was transformed into additional elif clauses. This function has the advantage that it is more consistent than the previous version.

Simplicity using mapping and class objects

In some cases, we can use a mapping instead of a chain of elif conditions. It's possible to find conditions that are so complex that a chain of elif conditions is the only sensible way to express them. For simple cases, however, a mapping often works better and can be easy to read.

Since class is a first-class object, we can easily map from the rank parameter to the class that must be constructed.

The following is a Card factory that uses only a mapping:

def card4( rank, suit ):
    class_= {1: AceCard, 11: FaceCard, 12: FaceCard,
        13: FaceCard}.get(rank, NumberCard)
    return class_( rank, suit )

We've mapped the rank object to a class. Then, we applied the class to the rank and suit values to build the final Card instance.

We can use a defaultdict class as well. However, it's no simpler for a trivial static mapping. It looks like the following code snippet:

defaultdict( lambda: NumberCard, {1: AceCard, 11: FaceCard, 12: FaceCard, 12: FaceCard} )

Note that the default of a defaultdict class must be a function of zero arguments. We've used a lambda construct to create the necessary function wrapper around a constant. This function, however, has a serious deficiency. It lacks the translation from 1 to A and 13 to K that we had in previous versions. When we try to add that feature, we run into a problem.

We need to change the mapping to provide both a Card subclass as well as the string version of the rank object. What can we do for this two-part mapping? There are four common solutions:

  • We can do two parallel mappings. We don't suggest this, but we'll show it to emphasize what's undesirable about it.

  • We can map to a two-tuple. This also has some disadvantages.

  • We can map to a partial() function. The partial() function is a feature of the functools module.

  • We can also consider modifying our class definition to fit more readily with this kind of mapping. We'll look at this alternative in the next section on pushing __init__() into the subclass definitions.

We'll look at each of these with a concrete example.

Two parallel mappings

The following is the essence of the two parallel mappings solution:

class_= {1: AceCard, 11: FaceCard, 12: FaceCard, 13: FaceCard }.get(rank, NumberCard)
rank_str= {1:'A', 11:'J', 12:'Q', 13:'K'}.get(rank,str(rank))
return class_( rank_str, suit )

This is not desirable. It involves a repetition of the sequence of the mapping keys 1, 11, 12, and 13. Repetition is bad because parallel structures never seem to stay that way after the software has been updated.

Tip

Don't use parallel structures

Two parallel structures should be replaced with tuples or some kind of proper collection.

Mapping to a tuple of values

The following is the essence of how mapping is done to a two-tuple:

class_, rank_str= {
    1:  (AceCard,'A'),
    11: (FaceCard,'J'),
    12: (FaceCard,'Q'),
    13: (FaceCard,'K'),
    }.get(rank, (NumberCard, str(rank)))
return class_( rank_str, suit )

This is reasonably pleasant. It's not much code to sort out the special cases of playing cards. We will see how it could be modified or expanded if we need to alter the Card class hierarchy to add additional subclasses of Card.

It does feel odd to map a rank value to a class object and just one of the two arguments to that class initializer. It seems more sensible to map the rank to a simple class or function object without the clutter of providing some (but not all) of the arguments.

The partial function solution

Rather than map to a two-tuple of function and one of the arguments, we can create a partial() function. This is a function that already has some (but not all) of its arguments provided. We'll use the partial() function from the functools library to create a partial of a class with the rank argument.

The following is a mapping from rank to a partial() function that can be used for object construction:

from functools import partial
part_class= {
    1:  partial(AceCard,'A'),
    11: partial(FaceCard,'J'),
    12: partial(FaceCard,'Q'),
    13: partial(FaceCard,'K'),
    }.get(rank, partial(NumberCard, str(rank)))
return part_class( suit )

The mapping associates a rank object with a partial() function that is assigned to part_class. This partial() function can then be applied to the suit object to create the final object. The use of partial() functions is a common technique for functional programming. It works in this specific situation where we have a function instead of an object method.

In general, however, partial() functions aren't helpful for most object-oriented programming. Rather than create partial() functions, we can simply update the methods of a class to accept the arguments in different combinations. A partial() function is similar to creating a fluent interface for object construction.

Fluent APIs for factories

In some cases, we design a class where there's a defined order for method usage. Evaluating methods sequentially is very much like creating a partial() function.

We might have x.a().b() in an object notation. We can think of it as . The x.a() function is a kind of partial() function that's waiting for b(). We can think of this as if it were .

The idea here is that Python offers us two alternatives for managing a state. We can either update an object or create a partial() function that is (in a way) stateful. Because of this equivalence, we can rewrite a partial() function into a fluent factory object. We make the setting of the rank object a fluent method that returns self. Setting the suit object will actually create the Card instance.

The following is a fluent Card factory class with two method functions that must be used in a specific order:

class CardFactory:
    def rank( self, rank ):
        self.class_, self.rank_str= {
            1:(AceCard,'A'),
            11:(FaceCard,'J'),
            12:(FaceCard,'Q'),
            13:(FaceCard,'K'),
            }.get(rank, (NumberCard, str(rank)))
        return self
    def suit( self, suit ):
        return self.class_( self.rank_str, suit )

The rank() method updates the state of the constructor, and the suit() method actually creates the final Card object.

This factory class can be used as follows:

card8 = CardFactory()
deck8 = [card8.rank(r+1).suit(s) for r in range(13) for s in (Club, Diamond, Heart, Spade)]

First, we create a factory instance, then we use that instance to create Card instances. This doesn't materially change how __init__() itself works in the Card class hierarchy. It does, however, change the way that our client application creates objects.

You have been reading a chapter from
Mastering Object-oriented Python
Published in: Apr 2014
Publisher: Packt
ISBN-13: 9781783280971
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