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Mastering Concurrency Programming with Java 9, Second Edition

You're reading from   Mastering Concurrency Programming with Java 9, Second Edition Fast, reactive and parallel application development

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Product type Paperback
Published in Jul 2017
Publisher Packt
ISBN-13 9781785887949
Length 516 pages
Edition 2nd Edition
Languages
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Author (1):
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Javier Fernández González Javier Fernández González
Author Profile Icon Javier Fernández González
Javier Fernández González
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Table of Contents (14) Chapters Close

Preface 1. The First Step - Concurrency Design Principles FREE CHAPTER 2. Working with Basic Elements - Threads and Runnables 3. Managing Lots of Threads - Executors 4. Getting the Most from Executors 5. Getting Data from Tasks - The Callable and Future Interfaces 6. Running Tasks Divided into Phases - The Phaser Class 7. Optimizing Divide and Conquer Solutions - The Fork/Join Framework 8. Processing Massive Datasets with Parallel Streams - The Map and Reduce Model 9. Processing Massive Datasets with Parallel Streams - The Map and Collect Model 10. Asynchronous Stream Processing - Reactive Streams 11. Diving into Concurrent Data Structures and Synchronization Utilities 12. Testing and Monitoring Concurrent Applications 13. Concurrency in JVM - Clojure and Groovy with the Gpars Library and Scala

The first example - a centralized system for event notification


In our first example, we are going to implement a system to send items from generators of events to consumers of events. We're going to use the SubmissionPublisher class to implement the communication between the producers and the consumers of events.

The Event class

This class stores the information of every item. Each item contains three attributes:

  • The msg attribute, to store a message in the Event
  • The source attribute, to store the name of the class that produces the Event
  • The date attribute, to store the date when the Event was produced

You have to declare the three attributes as private and include the methods to get() and set() the values of the attributes in the class.

The Producer class

We're going to use this class to implement tasks that generate events that will be sent to the consumers using a SubmissionPublisher object. The class implements the Runnable interface and stores two attributes:

  • The publisher attribute, that...
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