More often than not, low-level network programming involves the manipulation and handling of sockets (defined as theoretical endpoints within the nodes of a specific computer network, responsible for receiving or sending data from the nodes that they are in). The architecture of server-side communication consists of multiple steps involving socket handling, such as bind, listen, accept, read, and write. The socket module provides an intuitive API that facilitates these steps.
To create a non-blocking server with the socket module, asynchronous generators need to be implemented, in order for the execution flow to switch between tasks and data. This process also involves using callbacks that can be run by the execution flow at a later time. These two elements allow for the server to read and handle the data coming in from multiple clients at the same time, allowing the server...