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Mastering Adobe Captivate 2019

You're reading from   Mastering Adobe Captivate 2019 Build cutting edge professional SCORM compliant and interactive eLearning content with Adobe Captivate

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Product type Paperback
Published in Jan 2019
Publisher Packt
ISBN-13 9781789803051
Length 770 pages
Edition 5th Edition
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Authors (2):
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Dr. Pooja Jaisingh Dr. Pooja Jaisingh
Author Profile Icon Dr. Pooja Jaisingh
Dr. Pooja Jaisingh
Damien Bruyndonckx Damien Bruyndonckx
Author Profile Icon Damien Bruyndonckx
Damien Bruyndonckx
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Table of Contents (17) Chapters Close

Preface 1. Getting Started with Adobe Captivate 2019 FREE CHAPTER 2. Working with Standard Objects 3. Working with Multimedia 4. Working with the Timeline and Other Useful Tools 5. Developing Interactivity 6. Crafting the Graphical Experience with Styles and Themes 7. Working with Quizzes 8. Capturing Onscreen Action 9. Producing a Video Demo 10. Creating a Responsive Project 11. Creating Virtual Reality Projects 12. Using Captivate with Other Applications 13. Creating Accessible eLearning 14. Variables and Advanced Actions 15. Finishing Touches and Publishing 16. Other Books You May Enjoy
Creating Virtual Reality Projects

In addition to being trendy, Virtual Reality (VR) is a very effective way to approach eLearning in a growing number of situations. With Adobe Captivate 2019, you can now add 360o media assets (images and videos) to your Captivate projects and create courses that can be consumed on Virtual Reality devices. This new mode of content delivery will allow you to engage your learners in near-real-life scenarios.

Typical topics for such VR courses include virtual tours, safety drills, first responder situations, crisis management, and so on, but of course the sky's the limit, and it is your imagination that will ultimately define what VR will be used for.

Traditionally, these courses have been created in a 2D environment. VR allows learners to explore an immersive environment, where they take center stage and look around to get a clear...

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