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Mastering Adobe Animate 2021

You're reading from   Mastering Adobe Animate 2021 Explore professional techniques and best practices to design vivid animations and interactive content

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Product type Paperback
Published in Feb 2021
Publisher Packt
ISBN-13 9781801074162
Length 404 pages
Edition 1st Edition
Concepts
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Author (1):
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Joseph Labrecque Joseph Labrecque
Author Profile Icon Joseph Labrecque
Joseph Labrecque
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Table of Contents (18) Chapters Close

Preface 1. Section 1: Getting Up-To-Speed
2. Chapter 1: A Brief Introduction to Adobe Animate FREE CHAPTER 3. Chapter 2: Exploring Platform-Specific Considerations 4. Chapter 3: Settling into the User Interface 5. Chapter 4: Publishing and Exporting Creative Content 6. Section 2: Animating with Diverse Techniques
7. Chapter 5: Creating and Manipulating Media Content 8. Chapter 6: Interactive Motion Graphics for the Web 9. Chapter 7: Character Design through Layer Parenting 10. Chapter 8: Animating Poses with IK Armatures 11. Chapter 9: Working with the Camera and Layer Depth 12. Section 3: Exploring Additional Platforms
13. Chapter 10: Developing Web-Based Games 14. Chapter 11: Producing Virtual Reality Content for WebGL 15. Chapter 12: Building Apps for Desktop and Mobile 16. Chapter 13: Extending Adobe Animate 17. Other Books You May Enjoy

Writing Code for Virtual Reality Interactions

As we've seen in previous chapters, there are a number of different approaches to writing code in Animate. When we programmed our small game in Chapter 10, Developing Web-Based Games, we did so by writing our JavaScript directly into the script editor of the Actions panel. For other projects, such as the clickable advertisement in Chapter 6, Interactive Motion Graphics for the Web, we used the Actions Wizard to guide us.

Unlike coding within HTML5 Canvas documents, we cannot leverage CreateJS for our virtual reality project. Even though all web-based document types in Animate use JavaScript as the programming language, the WebGL glTF and VR document types within Animate use a completely different library from what we've seen before. This is a WebGL-based runtime library that Adobe has created specifically for these document types. Thankfully though, the Actions Wizard supports this runtime, so it is fairly easy to work with...

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