Summary
In this chapter, you finally added color to your drab, gray 3D models. You learned what materials are and how to set them up in the Shader Editor. You learned how to edit and build simple materials using the Principled BSDF node.
You even learned how to assign materials to different faces of an object.
That’s a lot!
If you only remember one thing from this chapter, make it how materials work: each object has material slots, and each slot holds a material.
In the next chapter, we’ll dive back into modeling and teach you how to make some low-poly vehicles.