Libgdx Cross-platform Game Development Cookbook: Harness LibGDX to create cross-platform 2D games with more than 75 practical recipes covering everything from AI to building LibGDX Bitmap fonts
If you want to make cross-platform games without the hassle and dangers of writing platform-specific code, or If you are a game programmer who may have some experience with Java and you want to learn everything you need to know about Libgdx to produce awesome work, this is the book for you. To take full advantage of the recipes in this book, you are expected to be familiar with java with good game programming knowledge.
What you will learn
Wield the power of the 2D graphics API; get to grips with textures, atlases, particles, fonts, and shaders
Manage input from different devices, including touch, keyboard, mouse, gamepad, and accelerometer
Increase player immersion with the Libgdx audio API
Quickly design maps with an editor and load them directly into your game
Exploit the 2D stage features to build great user interfaces
Create amazing physics simulations with Box2D
Master the deployment process and reach a wide audience
Awesome book! Sometimes a little challenging to understand but really helpful. I recommend a bit of experience with java, and maybe also a little knowledge with libgdx first, to get you going better!
Amazon Verified review
Richard PorteousJul 30, 2015
5
A very good book on libgdx. Starting to show its age very fast as all detailed programming books do. Had no difficulty getting this to work with Android studio and the latest version of libgdx. Minor corrections needed
Amazon Verified review
KrasimirDec 15, 2014
5
First I should mention that it took me a while to decide whether I should start using AndEngine or Libgdx. After serious research my conclusions were that Libgdx is the better option. The reasons are that it’s still being updated and code testing is much faster. At this point the learning resources for Libgdx are basically two – the tutorials on their website and this book. Currently there is only one book more which is said to be outdated. As a beginner I decided to start learning from the book first because books tend to have some structure. And I must say that the book is indeed very well structured and there are a lot of useful details. At first I was expecting to have some problems with comprehending the material but the authors did a very good job in explaining with layman’s terms. If I have to be honest - you can actually feel the amount of work spent on this book. While going through this book, I learned how to work with Libgdx’s 2D API and create complex 2D effects such as particles, shaders, etc. Now I also know how to set up nice background music in my game and how to create a good looking text. There is a lot of material covered on the topic of optimisation which is crucial for smooth running on phones. I think that the tip of the iceberg is the chapter about third-party libraries and extras. It is very useful because it covers the most popular “goodies” used with Libgdx. This includes – multilingual support, skeleton animation, lighting and software architecture. This book is truly a “game development cookbook” because it explains everything needed to build a professionally looking game. I would like to thank the whole team and especially the authors for their amazing work. I recommend this book.
Amazon Verified review
SquidNov 05, 2016
5
Great book. I have 2 apps in the play store with this book's help. HOWEVER as of writing it is a tad dated. There are new ways to setup the library. Some framework has changed. ESPECIALLY Since RoboVM has died (which allows you to port to iPhone - all the alternatives are workarounds I found them cumbersome). If you are pushing for Android/Desktop this book is great. I would recommend Cocos2Dx or SDL or Cordova if you want to do fully cross-platform development.
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