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Learning Xcode 8

You're reading from   Learning Xcode 8 Learn to build iOS Applications with Xcode 8

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Product type Paperback
Published in Nov 2016
Publisher Packt
ISBN-13 9781785885723
Length 480 pages
Edition 1st Edition
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Tools
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Author (1):
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Jak Tiano Jak Tiano
Author Profile Icon Jak Tiano
Jak Tiano
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Toc

Table of Contents (18) Chapters Close

Preface 1. Starting Your iOS Journey FREE CHAPTER 2. Welcome to Xcode 3. Introduction to Swift 3 4. Using Storyboards, Auto Layout, and Size Classes 5. Taking Advantage of Source Control in Xcode 6. Building Your First iOS App 7. Integrating Multitouch and Gestures 8. Exploring Common iOS Frameworks 9. Working with Core Data 10. Creating a watchOS Companion App 11. Advanced Input Using Sensors 12. Sending Notifications 13. Writing Unit Tests 14. Debugging an iOS Application 15. Optimizing Your App 16. Distributing an iOS App Index

Summary


In this chapter, we took a crash course on touch. We looked at the expected uses of the common set of multitouch gestures in iOS, and then learned how to implement them in an app from the storyboard, and purely with code. Then we went back to our app Snippets and added some really useful 3D Touch app icon shortcuts. While doing that, we learned a bit more about the Info.plist file, and got introduced to the App Delegate, and even learned how to clean up some old code to fit with a new feature.

Next, in Chapter 8, Exploring Common iOS Frameworks, we're going to get introduced to some of the more common Apple-provided frameworks, and we will also see how to apply them to our Snippets application. We'll be reviewing some UIKit (which we've been using a lot of!), and getting acquainted with the CoreLocation and Social frameworks.

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