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Learning Stencyl 3.x Game Development: Beginner's Guide

You're reading from   Learning Stencyl 3.x Game Development: Beginner's Guide You don't need to know anything about game development or computer programming when you use the Stencyl toolkit. This book guides you through the whole process of creating a game, publishing and profiting from it.

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Product type Paperback
Published in May 2013
Publisher Packt
ISBN-13 9781849695961
Length 336 pages
Edition 1st Edition
Languages
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Author (1):
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INNES BORKWOOD INNES BORKWOOD
Author Profile Icon INNES BORKWOOD
INNES BORKWOOD
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Toc

Table of Contents (20) Chapters Close

Learning Stencyl 3.x Game Development Beginner's Guide
Credits
Foreword
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Introduction FREE CHAPTER 2. Let's Make a Game! 3. Detecting Collisions 4. Creating Behaviors 5. Animation in Stencyl 6. Managing and Displaying Information 7. Polishing the Game 8. Implementing Sounds 9. Publishing and Making Money from Your Games 10. Targeting Mobile Platforms Planning, Resources, and Legal Issues Index

Time for action – implementing touchscreen controls


The game file to import and load for this session is 5961_10_03.stencyl.

  1. In the Ball Movement behavior, disable the Move Ball event by removing the check mark next to the behavior name as indicated in the following screenshot:

  2. In the Ball Movement behavior, create a new always event: +Add Event | Basics | When Updating and rename it to Swipe Control.

  3. Add the instructions as shown in the following screenshot, taking care to ensure that the swiped … blocks' drop-down options are configured as shown, and that the number of degrees in each push self sharply towards … degrees at … force instruction block is entered correctly:

  4. Mac users should skip steps 5 and 6, and move directly to step 7.

  5. Add a new when created event and rename it to Allow Gestures.

  6. Add the Enable gestures block as shown in the following screenshot:

  7. Ensure that the mobile device is connected, and the correct device is selected in the target device drop-down list.

  8. Test the game...

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