Chapter 8. Implementing Sounds
In Chapter 7, Polishing the Game, we implemented the final visual-presentation elements for our game, which can now be played from start to finish.
Although players can now experience all the required gameplay mechanics, level transitions, and various other in-game essentials, there is one, final (and very important) element missing; our game is completely silent!
Our final task, to bring the development process of our game to completion, is to add some atmosphere to our game, by adding sound effects and a soundtrack.
Sounds form a vital part of the immersive experience of our game, so it's important to choose them carefully.
The two types of sounds that we will be implementing are sound effects and a soundtrack. In the process of learning about using sounds in Stencyl we will be doing the following:
Adding a jumping sound effect
Examining the
Play Sound
instruction blocksOrganizing sounds in the game
Adding a pickup sound effect
Adding a soundtrack
Understanding sound...