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Learning Stencyl 3.x Game Development: Beginner's Guide

You're reading from   Learning Stencyl 3.x Game Development: Beginner's Guide You don't need to know anything about game development or computer programming when you use the Stencyl toolkit. This book guides you through the whole process of creating a game, publishing and profiting from it.

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Product type Paperback
Published in May 2013
Publisher Packt
ISBN-13 9781849695961
Length 336 pages
Edition 1st Edition
Languages
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Author (1):
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INNES BORKWOOD INNES BORKWOOD
Author Profile Icon INNES BORKWOOD
INNES BORKWOOD
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Toc

Table of Contents (20) Chapters Close

Learning Stencyl 3.x Game Development Beginner's Guide
Credits
Foreword
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Introduction FREE CHAPTER 2. Let's Make a Game! 3. Detecting Collisions 4. Creating Behaviors 5. Animation in Stencyl 6. Managing and Displaying Information 7. Polishing the Game 8. Implementing Sounds 9. Publishing and Making Money from Your Games 10. Targeting Mobile Platforms Planning, Resources, and Legal Issues Index

Time for action – creating a behavior to drop the statues


The game file that needs to be imported and loaded for this session is 5961_04_05.stencyl.

We're going to start by creating a behavior to drop the statues into a single location in the scene, and then we'll refine the behavior as we progress. Execute the following steps in order to create a behavior to drop the statue:

  1. On the Dashboard, under the LOGIC heading, click on Scene Behaviors.

  2. Click on the message This game contains no Logic. Click here to create one. in the main panel.

  3. In the Name textbox, type Drop Actors Randomly and click on the Create button to display the behavior editor.

  4. At the top of the left-hand panel, click on + Add Event.

  5. In the pop-up menu, move the mouse over Time, then click Every N seconds (not After N seconds).

  6. Double-click on the Every N secs item in the left-hand panel, and change the name of the event to Drop statues.

  7. In the orange do every … seconds block, enter the digit 3 into the white textbox.

  8. Click on the...

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