Animating the game screen
We are now going to animate the gold coin and bunny head game objects. However, before we can start building new animations, some preparations need to take place first, such as adding the actual image files to the project and rebuilding the texture atlas afterwards.
Copy the following files to CanyonBunny-desktop/assets-raw/images/
:
anim_bunny_normal_XX.png
(whereXX
is01
,02
, and03
)anim_bunny_copter_XX.png
(whereXX
is01
,02
,03
,04
, and05
)anim_gold_coin_XX.png
(whereXX
is01
,02
,03
,04
,05
, and06
)
Now, set the rebuildAtlas
variable to true
and run the Canyon Bunny desktop application once to let the texture atlas be rebuilt with the newly added images for our animations.
Defining and preparing new animations
The following screenshot depicts all the frames, including their indices of the gold coin animation:
The shown frames are meant to be played back in a ping-pong loop (play mode: LOOP_PINGPONG
) for the final animation. We will later refer to it as animGoldCoin...