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Learning D

You're reading from   Learning D Leverage the modern convenience and modelling power of the D programming language to develop software with native efficiency

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Product type Paperback
Published in Nov 2015
Publisher
ISBN-13 9781783552481
Length 464 pages
Edition 1st Edition
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Author (1):
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Michael Parker Michael Parker
Author Profile Icon Michael Parker
Michael Parker
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Table of Contents (13) Chapters Close

Preface 1. How to Get a D in Programming 2. Building a Foundation with D Fundamentals FREE CHAPTER 3. Programming Objects the D Way 4. Running Code at Compile Time 5. Generic Programming Made Easy 6. Understanding Ranges 7. Composing Functional Pipelines with Algorithms and Ranges 8. Exploring the Wide World of D 9. Connecting D with C 10. Taking D Online 11. Taking D to the Next Level Index

Pragmas


A pragma statement is a directive for the compiler to perform a specific task at compile time. In C and C++, it's a preprocessor directive, but in D it's an actual statement. At the time of writing, there are five predefined pragmas. We'll go through three of them here; the other two are for more advanced usage. The language also allows for vendor-specific pragmas. When a compiler encounters one that it doesn't recognize, such as one from a different compiler vendor, it is required to emit an error. Vendor-specific pragmas can be used by versioning them, something you'll learn how to do in the next section. For more on pragmas, refer to http://dlang.org/pragma.html.

The lib pragma

The lib pragma is a way to instruct the compiler in code as to which libraries should be linked at compile time. Here's an example.

pragma(lib, "OpenGL32.lib");

This will cause the compiler to insert a directive into the object file that the linker can then use to link a library into the executable, OpenGL32...

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