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Learning Cocos2d-x Game Development

You're reading from   Learning Cocos2d-x Game Development Learn cross-platform game development with Cocos2d-x

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Product type Paperback
Published in Sep 2014
Publisher
ISBN-13 9781783988266
Length 266 pages
Edition 1st Edition
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Author (1):
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Siddharth Shekar Siddharth Shekar
Author Profile Icon Siddharth Shekar
Siddharth Shekar
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Toc

Table of Contents (13) Chapters Close

Preface 1. Getting Started 2. Displaying the Hero and Controls FREE CHAPTER 3. Enemies and Controls 4. Collision Detection and Scoring 5. HUD, Parallax Background, and the Pause Button 6. Animations 7. Particle Systems 8. Adding Main and Option Menu Scenes 9. Adding Sounds and Effects 10. Publishing to the Windows Phone Store 11. Porting, References, and Final Remarks Index

Preface

GamesIndustry International (http://www.gamesindustry.biz/articles/2014-01-14-mobile-gaming-to-push-industry-above-USD100-billion-by-2017) states that by 2017, the global gaming business will be worth more than $100 billion. Out of this, the mobile and online gaming business with a compounded annual growth rate of 23.6 percent will be generating $60 billion.

The mobile phone as a gaming device, although new, is rapidly growing. Every day, there are new independent developers and small start-ups creating amazing games. They almost simultaneously release their games at different stores supporting different platforms to increase revenue.

Creating cross-platform games used to be a tedious task before. You had to code in different languages that were native to that device's OS, which could take a month for each platform. With Cocos2d-x, cross-platform game development is more accessible, as it is free and completely open source. With the same C++ code and resources, you can code once and deploy on different devices, such as Android, BlackBerry, iOS, Mac, Linux, Tizen, Win32, WinRT, and Windows Phone.

This book will show you how to create a cross-platform game from the ground up on a Windows machine for a Windows Phone. Apart from how to develop a game, the book will also cover how to publish the game on the Windows Phone Store and port the same game to different platforms, showcasing the true power of Cocos2d-x.

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