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Learning Cocos2d-JS Game Development

You're reading from   Learning Cocos2d-JS Game Development Learn to create robust and engaging cross-platform HTML5 games using Cocos2d-JS

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Product type Paperback
Published in Jan 2015
Publisher
ISBN-13 9781784390075
Length 188 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Emanuele Feronato Emanuele Feronato
Author Profile Icon Emanuele Feronato
Emanuele Feronato
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Toc

Table of Contents (11) Chapters Close

Preface 1. Hello World – A Cross-platform Game FREE CHAPTER 2. Adding Interactivity – The Making of a Concentration Game 3. Moving Sprites Around the Screen – An Endless Runner 4. Learn about Swipes through the making of Sokoban 5. Become a Musical Maestro 6. Controlling the Game with Virtual Pads 7. Adding Physics to Your Games Using the Box2D Engine 8. Adding Physics to Your Games Using the Chipmunk2D Engine 9. Creating Your Own Blockbuster Game – A Complete Match 3 Game Index

Index

A

  • assets, Concentration game
    • about / Making assets react to clicks and touches
    • title, picking as initial attempt / Picking a tile as an initial attempt
  • assets folder / Preloading and adding images
  • asteroids, Helicopter game
    • adding / Adding asteroids
    • versus spaceship collision / Asteroid versus spaceship collision
  • Audacity
    • URL / Choosing sounds

B

  • background color
    • changing / Removing images and changing the background color
  • backtracking / Backtracking
  • board
    • creating / Creating the board
  • Box2D
    • URL / Before you start
    • about / Before you start
  • Box2D engine
    • adding, to project / Adding the Box2D engine to your project
    • collisions among bodies, checking / Checking for collisions among bodies
  • Box2D world
    • body, adding / Adding bodies to the world

C

  • cart
    • controlling, with ghost buttons / Controlling the cart with ghost buttons
    • controlling, virtual pad used / Controlling...
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