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Learning C# by Developing Games with Unity 5.x

You're reading from   Learning C# by Developing Games with Unity 5.x Develop your first interactive 2D platformer game by learning the fundamentals of C#

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Product type Paperback
Published in Mar 2016
Publisher Packt
ISBN-13 9781785287596
Length 230 pages
Edition 2nd Edition
Languages
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Toc

Table of Contents (15) Chapters Close

Preface 1. Discovering Your Hidden Scripting Skills and Getting Your Environment Ready FREE CHAPTER 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Lists, Arrays, and Dictionaries 6. Loops 7. Object, a Container with Variables and Methods 8. Let's Make a Game! – From Idea to Development 9. Starting Your First Game 10. Writing GameManager 11. The Game Level 12. The User Interface 13. Collectables — What Next? Index

The Update function and UI values

There is one thing I want to mention here. As you must have noticed, we are updating all UI values in the Update function. As the Update function is called on every frame, we are wasting a lot of computation power there. This isn't the most efficient or correct way of assigning these values for every frame. Ideally, we change the text value only when we need to; for example, when the value actually changes. I decided to show you this way because it's definitely the simplest way. As this book is written for you, a beginner in programming, this way just works.

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