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Learning C# by Developing Games with Unity 5.x

You're reading from   Learning C# by Developing Games with Unity 5.x Develop your first interactive 2D platformer game by learning the fundamentals of C#

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Product type Paperback
Published in Mar 2016
Publisher Packt
ISBN-13 9781785287596
Length 230 pages
Edition 2nd Edition
Languages
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Toc

Table of Contents (15) Chapters Close

Preface 1. Discovering Your Hidden Scripting Skills and Getting Your Environment Ready FREE CHAPTER 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Lists, Arrays, and Dictionaries 6. Loops 7. Object, a Container with Variables and Methods 8. Let's Make a Game! – From Idea to Development 9. Starting Your First Game 10. Writing GameManager 11. The Game Level 12. The User Interface 13. Collectables — What Next? Index

Collectables

All objects in a game that the player is able to collect are called collectables. Probably, you are a gamer yourself and this concept should be fairly familiar to you. In our game, we will add collectable coins scattered in the level's pieces for the player to collect. I am not going to talk too much about what collectables are and why it is good to use them as I believe it is pretty obvious. Let's skip all that and make a simple plan:

  • Our collectables—let's call them coins from now on—will be collected on contact with the player game object
  • We will write the Collectable class to manage coin behavior
  • For every coin collected, we will count and increment the number of collected coins on the UI
  • The count of total collected coins will restart with the new game
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