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Learning C# by Developing Games with Unity 5.x

You're reading from   Learning C# by Developing Games with Unity 5.x Develop your first interactive 2D platformer game by learning the fundamentals of C#

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Product type Paperback
Published in Mar 2016
Publisher Packt
ISBN-13 9781785287596
Length 230 pages
Edition 2nd Edition
Languages
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Toc

Table of Contents (15) Chapters Close

Preface 1. Discovering Your Hidden Scripting Skills and Getting Your Environment Ready FREE CHAPTER 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Lists, Arrays, and Dictionaries 6. Loops 7. Object, a Container with Variables and Methods 8. Let's Make a Game! – From Idea to Development 9. Starting Your First Game 10. Writing GameManager 11. The Game Level 12. The User Interface 13. Collectables — What Next? Index

Code in this chapter


Code for GameManager.cs:

using UnityEngine;
using System.Collections;

public enum GameState {
  menu,
  inGame,
  gameOver
}

public class GameManager : MonoBehaviour {

  public static GameManager instance;
  public GameState currentGameState = GameState.menu;


  void Awake() {
    instance = this;
  }

  void Start() {
    currentGameState = GameState.menu;
  }
  
  //called to start the game
  public void StartGame() {
    PlayerController.instance.StartGame();
    SetGameState(GameState.inGame);
  }
  
  //called when player die
  public void GameOver() {
    SetGameState(GameState.gameOver);
  }

  //called when player decide to go back to the menu
  public void BackToMenu() {
    SetGameState(GameState.menu);
  }

  void SetGameState (GameState newGameState) {
    
    if (newGameState == GameState.menu) {
      //setup Unity scene for menu state
    }
    else if (newGameState == GameState.inGame) {
      //setup Unity scene for inGame state
    }
    else if...
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