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Learning C# by Developing Games with Unity 5.x

You're reading from   Learning C# by Developing Games with Unity 5.x Develop your first interactive 2D platformer game by learning the fundamentals of C#

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Product type Paperback
Published in Mar 2016
Publisher Packt
ISBN-13 9781785287596
Length 230 pages
Edition 2nd Edition
Languages
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Table of Contents (15) Chapters Close

Preface 1. Discovering Your Hidden Scripting Skills and Getting Your Environment Ready FREE CHAPTER 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Lists, Arrays, and Dictionaries 6. Loops 7. Object, a Container with Variables and Methods 8. Let's Make a Game! – From Idea to Development 9. Starting Your First Game 10. Writing GameManager 11. The Game Level 12. The User Interface 13. Collectables — What Next? Index

Setting up input keys


One more thing that's missing now is adding s into Unity's build in InputManager. To do that, follow these simple steps.

  1. Open InputManager by going to Edit | ProjectSettings | Input.

  2. Increase input size of Axis by 1.

  3. Select the bottom Axis and change its settings.

We have a new input button set up as well as the code executed each time the button is pressed. Time to test that. Press Play in Unity and, after Jake drops on the platform, press S on the keyboard. The StartGame() method will be called by Unity just after you pressed the key. The StartGame() method changes currentGameState to inGame so our gameplay starts.

So, we completed the first part of the simple gameplay loop. The user can start the game by pressing the button and the game will start. As we are calling it a loop, it will have to be a closed chain of events. To close the gameplay, we will need to add the GameOver event.

In our simple game, the game over event will be called when the player dies. There will...

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