Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases now! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Learning C# by Developing Games with Unity 5.x

You're reading from   Learning C# by Developing Games with Unity 5.x Develop your first interactive 2D platformer game by learning the fundamentals of C#

Arrow left icon
Product type Paperback
Published in Mar 2016
Publisher Packt
ISBN-13 9781785287596
Length 230 pages
Edition 2nd Edition
Languages
Tools
Arrow right icon
Toc

Table of Contents (15) Chapters Close

Preface 1. Discovering Your Hidden Scripting Skills and Getting Your Environment Ready FREE CHAPTER 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Lists, Arrays, and Dictionaries 6. Loops 7. Object, a Container with Variables and Methods 8. Let's Make a Game! – From Idea to Development 9. Starting Your First Game 10. Writing GameManager 11. The Game Level 12. The User Interface 13. Collectables — What Next? Index

Summary

This chapter tried to put you at ease with writing scripts for Unity. You do have the ability to write down instructions, which is all a script is—a sequence of instructions. We saw how simple it is to create a new script file. You probably create files on your computer all the time. We also saw how to easily bring forth Unity's documentation. We created a channel to communicate with other developers. Finally, we took a look at the MonoDevelop editor. None of this was complicated. In fact, you probably use apps all the time that do similar things. The bottom line: there's nothing to fear here.

In Chapter 2, Introducing the Building Blocks for Unity Scripts, we will start off by introducing the building blocks for Unity scripts—by taking an introductory look at the building blocks of programming—for which we'll be using variables, methods, dot syntax, and classes. Don't let these terms scare you. The concepts behind each one of these are similar to things that you do often, perhaps everyday.

You have been reading a chapter from
Learning C# by Developing Games with Unity 5.x - Second Edition
Published in: Mar 2016
Publisher: Packt
ISBN-13: 9781785287596
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime