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Learning C# by Developing Games with Unity 3D Beginner's Guide

You're reading from   Learning C# by Developing Games with Unity 3D Beginner's Guide The beauty of this book is that it assumes absolutely no knowledge of coding at all. Starting from very first principles it will end up giving you an excellent grounding in the writing of C# code and scripts.

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Product type Paperback
Published in Sep 2013
Publisher Packt
ISBN-13 9781849696586
Length 292 pages
Edition 1st Edition
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Author (1):
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Terry Norton Terry Norton
Author Profile Icon Terry Norton
Terry Norton
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Table of Contents (16) Chapters Close

Preface 1. Discovering Your Hidden Scripting Skills FREE CHAPTER 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Making Decisions in Code 6. Using Dot Syntax for Object Communication 7. Creating the Gameplay is Just a Part of the Game 8. Developing the State Machine 9. Start Building a Game and Get the Basic Structure Running 10. Moving Around, Collisions, and Keeping Score 11. Summarizing Your New Coding Skills A. Initial State Machine files B. Completed code files for Chapters 9 and 10 C. Pop Quiz Answers Index

Chapter 8. Developing the State Machine

It's time to code the State Machine so we can test its operation. We need to write the code for four initial States, the StateManager, and use the IStateBase interface. We will first have the State Machine work with three States and then show how easy it is to add in the fourth State.

Your Unity project may need more than four States. After you see how easy it is to add a State and how clean, simple, and organized it makes your code, your imagination may run wild on how you could make use of these States.

The whole purpose of Object Oriented Programming (OOP) is to create objects, (little packages of data) and action code (methods). In Unity, these objects are used for controlling actions in your Unity project, and they communicate with each other as well. A State Machine is simply a design choice for these objects that allows you to better organize and maintain your code.

The topics covered for the State Machine are as follows:

  • Creating...
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