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Learning C# 7 By Developing Games with Unity 2017

You're reading from   Learning C# 7 By Developing Games with Unity 2017 Learn C# Programming by building fun and interactive games with Unity

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Product type Paperback
Published in Dec 2017
Publisher Packt
ISBN-13 9781788478922
Length 290 pages
Edition 3rd Edition
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Author (1):
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Micael DaGraça Micael DaGraça
Author Profile Icon Micael DaGraça
Micael DaGraça
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Table of Contents (16) Chapters Close

Preface 1. Discovering Your Hidden Scripting Skills and Getting Your Environment Ready FREE CHAPTER 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Lists, Arrays, and Dictionaries 6. Loops 7. Object, a Container with Variables and Methods 8. Let's Make a Game! – from Idea to Development 9. Starting Your First Game 10. Writing GameManager 11. The Game Level 12. The User Interface 13. Collectables 14. Enemies 15. Audio, 3D Games, and Export

Animator


Another important topic in this book is how to animate our character. Certain animations will be played on the character for specific events. Unity has a really clever system already built in for controlling animation: Mecanim. We won't go into too much detail about animating stuff in Unity. All I want you to know is that I have prepared the following animation clips for you:

  • Idle: This is played when the player is not moving (holding position)
  • Run: This is played when the player is grounded and alive
  • Jump: This is played during a jump
  • Dead: This is played when the player hits an obstacle and dies

To preview how animation clips are connected, open the Animator view by going to Window | Animator and selecting the Player game object from the hierarchy:

This is an Animator view. As we want to focus on programming in this book, we won't discuss the details here. All I want you to notice is the Parameters tab and two bool type parameters we have already set up. To control animations of Jake...

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