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Learning C# 7 By Developing Games with Unity 2017

You're reading from   Learning C# 7 By Developing Games with Unity 2017 Learn C# Programming by building fun and interactive games with Unity

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Product type Paperback
Published in Dec 2017
Publisher Packt
ISBN-13 9781788478922
Length 290 pages
Edition 3rd Edition
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Author (1):
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Micael DaGraça Micael DaGraça
Author Profile Icon Micael DaGraça
Micael DaGraça
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Table of Contents (16) Chapters Close

Preface 1. Discovering Your Hidden Scripting Skills and Getting Your Environment Ready FREE CHAPTER 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Lists, Arrays, and Dictionaries 6. Loops 7. Object, a Container with Variables and Methods 8. Let's Make a Game! – from Idea to Development 9. Starting Your First Game 10. Writing GameManager 11. The Game Level 12. The User Interface 13. Collectables 14. Enemies 15. Audio, 3D Games, and Export

Naming methods properly


Always use meaningful names for your methods. Just as I explained for variables, if you don't use good names, then six months from now, you will be confused.

Since methods make the GameObject do something useful, you should give your method a name that sounds like an action, for example, JumpOverTheFence or ClimbTheWall. You can look at those names and know exactly what the method is going to do.

Don't make them too simple. Suppose you name a method Wiggle. Sure, you know what Wiggle means right now, but six months later, you'll look at that and say "Wiggle? Wiggle what?" It takes only a moment more to be a little more precise and write WiggleDogsTail. Now, when you see this method name, you'll know exactly what it's going to do.

Beginning method names with an uppercase letter

Why? We do this to make it easier to tell the difference between a class or method and a variable. Also, Microsoft recommends beginning method names with an uppercase letter. If someone else ever...

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