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Learning AWS Lumberyard Game Development

You're reading from   Learning AWS Lumberyard Game Development Create stunning 3D multiplayer games with integrated cloud-based features

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Product type Paperback
Published in Oct 2016
Publisher Packt
ISBN-13 9781786460868
Length 268 pages
Edition 1st Edition
Languages
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Author (1):
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Dr. Edward Lavieri Jr. Dr. Edward Lavieri Jr.
Author Profile Icon Dr. Edward Lavieri Jr.
Dr. Edward Lavieri Jr.
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Table of Contents (13) Chapters Close

Preface 1. Welcome to the Lumberyard FREE CHAPTER 2. Planning Your Game in the Lumberyard 3. Constructing an Immersive 3D Game World 4. Creating 3D Characters 5. Animating Your Characters 6. Creating Gameplay 7. Creating Multiplayer Gameplay 8. Bringing Your Game to Life with Audio and Sound Effects 9. Employing Cloud Computing and Storage 10. Engaging With Users Using Twitch 11. Providing Your Game to the World 12. Stretching Your Lumberyard Wings

Summary

In this chapter, we examined multiplayer games in the context of creating them with Amazon Lumberyard. We started with a review of multiplayer game design and development considerations and challenges. You were introduced to AWS and Amazon GameLift. You gained hands-on experience creating a multiplayer game session using GameLift.

In the next chapter, we will dive back into Lumberyard and review how audio and sound effects can be used to bring your games to life. You will learn about audio architecture and gain hands-on experience adding background audio and sound effects to your games. You will also learn how to import audio assets and how to use the Audio Controls Editor.

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