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Learning Anime Studio

You're reading from   Learning Anime Studio Bring life to your imagination with the power of Anime Studio

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Product type Paperback
Published in May 2014
Publisher
ISBN-13 9781849699570
Length 354 pages
Edition Edition
Concepts
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Author (1):
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Chad Troftgruben Chad Troftgruben
Author Profile Icon Chad Troftgruben
Chad Troftgruben
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Toc

Table of Contents (17) Chapters Close

Learning Anime Studio
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
1. Stepping into the World of Animation FREE CHAPTER 2. Drawing in Anime Studio 3. Exploring Layers and Timelines 4. Enhancing Your Art with the Layer Settings Panel and Style Palette 5. Bringing a Cartoon Character to Life 6. Developing Your Cartoon's Scenery 7. Creating a Library of Actions and Assets 8. Animating Your Characters 9. Exporting, Editing, and Publishing Index

Saving assets to the library


Let's try saving an asset to the library. First, you will need to open an existing project file that has an asset you would like to save. For this case, let's use the character we created back in Chapter 5, Bringing a Cartoon Character to Life. If you don't have the file you made yourself during that chapter, you can open the CharacterComplete.anme file and then perform the following steps:

  1. There are three ways to open the library. You could go to Window | Library. There is also a handy icon on the top-right of the screen that looks like a set of books, as shown in the following screenshot. Also, Ctrl + Shift + L (command + Shift + L on Mac) is the shortcut.

  2. You will see buttons that represent different categories (Characters, Props, Images, Scenes, and so on).

  3. Since we are saving a character, it makes the most sense to select the first button that houses characters.

  4. You should now see two folders, My Characters and Characters. It'll be best to save your characters...

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